![]() I hope this is only an issue with the Demo. Hardcore SIMs should look this good, they would sell more games. I know Codemasters uses motion blur in this game because at 30-40fps it looks faster than GT-L *Vsync. Like I said it looks great, fun and I wish I could get to stop crashing so I can enjoy it more.īest looking PC racer out there, bar none and Codemaster's have outdone themselves. I ran it at 1920x1200 default detail (AAx4)(which I hear in the demo is set to high, not ultra) and FRAPS didn't give me an average but mid 20's is the lowest and down the longest part of track in the Muscle Car Race about 40-42fps. Too bad I only get to drive for about 1 lap maybe 1 1/2 laps before the darn thing crash to BSOD with that stupid IRQL NOT LESS OR EQUAL (if anybody knows what is causing that, let me know, all the drivers, including motherboard drivers are NEW, RECENT, Up To Date). djfourmoney - Saturday, Auglink I downloaded the demo after I installed my Visiontek HD3870 512mb card and Wow this game looks great (when its not crashing my system).Access and information about these patches can be obtained at and many other gaming sites. These issues were dealt with after applying the first of two patches that are currently available for the game. The physics during online play are also out of sorts as crashes can cause cars to be launched to heights that must be over one hundred feet above the track. However, right out of the box, your opponents during online races appear flighty and can often be seen racing in the air with wheels hovering above the asphalt. Car models and set pieces still look great. ![]() While the graphics during online play appear to be inferior to those of the single player game, they're not too shabby. Also, players who total their car during a multiplayer race will not be able to continue and enter spectator mode for the duration of the race. Yes, this does seem a bit harsh since you'll almost always encounter one opponent who'd rather turn the race into a demolition derby than compete to win. As expected, the difficulty ramps up a bit during online play as the Flashback feature is unavailable. The number of laps for each race is also at the mercy of the host racer. The result of this choice is the number of races that will occur before the next round of voting begins. When hosting a race, players are given the option to choose between short, medium, and long events. Once the decision has been made final, players are given yet another countdown to choose one of the available cars for that event. When all players (12 max.) have joined the lobby via the Quick Match, Ranked Match, or Unranked Match options, a countdown will commence allowing the players to vote on the desired geographical region, followed by another countdown allowing for more votes to be cast for the desired race type and, by extension, the type of track. What makes the online experience unique is the game's voting system. Much like the Race Day mode for solo players, the online mode allows for selection of location, race type, track, and the desired car. ![]() The multiplayer component in GRID is pretty straight forward.
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